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About Me.

I currently work for Ubisoft as a Community Manager working on the Just Dance brand. This has provided me with great experience in both photography, video editing and understanding the process from start to finish of each map. 

I have previously worked with the Tom Clancy brands such as Ghost Recon Breakpoint and The Division 2

 

I studied Games Design and Production and shortly afterwards started my journey with PlayStation Entertainment as a functionality tester. I've been part of the Games Industry for just over a decade! 

 

I have been a STEM Ambassador and Student Mentor in my time, having worked with children to encourage them to pick up a future in the Games Industry.

You may have seen me at events such as EGX Birmingham, Insomnia Gaming Festival, Ubisoft Experience and the European Women in Games Conference.

I was nominated for the "She plays Games top 100 Women in the Games Industry". 

In my spare time I enjoy the world of Photography and I am perusing this passion more to gain more experience and perhaps create a side project.

I have had the greatest opportunity to be a guest judge for several photo mode competitions which you can discover in my Virtual Photography area of this portfolio. 

Experience

2020-Present

Community Manager

Ubisoft

Games which I have had the pleasure of working with:

  • Just Dance 2025 Edition [Current]

  • Just Dance 2024 Edition

  • Star Wars Outlaws 

  • Avatar Frontiers of Pandora 

  • Skull and Bones 

  • Riders Republic

  • Just Dance 2022

  • Immortals Fenyx Rising

  • Assassins' Creed Valhalla

  • Ghost Recon Breakpoint & Frontline

  • The Division 2 / Warlords of New York DLC

2018-2020

Dev Quality Assurance

Ubisoft Reflections

I focused on the testing of environmental design and level art for Tom Clancy's The Division 2.

  • Coney Island DLC

  • Warlords of New York DLC

2016-2017

Lead Quality Assurance

Coatsink Software

I focused on the testing of VR titles due to my previous experience with Guerrilla Games Cambridge and had the pleasure of working on: 

  • Augmented Empire

  • Dead Hungry

2016-2017

Dev Quality Assurance

Guerrilla Games Cambridge

During my time at PlayStation Entertainment, I specalised in the testing of VR titles and this brought me to Cambridge to help with the development of:

  • RIGS Mechanized Combat League, PSVR

2016-2017

Quality Assurance

PlayStation Entertainment

This was my first oppertunity to work within the games industry and I took up an interest in VR where I was one of the few people to test it's capeabilties during it's early stages of development:

  • Muppet Movie Adventures, PS VITA

  • Hardware Rivals, PS4

  • Until Dawn, PS4

  • Superstardust Ultra, PSVR

  • The heist, The Deep, The Luge, PSVR

  • LittleBigPlanet, PS3, PS4

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